mat3x4
Header: cglm/mat3x4.h
Table of contents (click to go):
Macros:
GLM_MAT3X4_ZERO_INIT
GLM_MAT3X4_ZERO
Functions:
Functions documentation
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void glm_mat3x4_copy(mat3x4 mat, mat3x4 dest)
copy mat3x4 to another one (dest).
- Parameters:
- [in] mat source[out] dest destination
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void glm_mat3x4_zero(mat3x4 mat)
make given matrix zero
- Parameters:
- [in,out] mat matrix
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void glm_mat3x4_make(float *__restrict src, mat3x4 dest)
Create mat3x4 matrix from pointer
NOTE: @src must contain at least 12 elements.- Parameters:
- [in] src pointer to an array of floats[out] dest destination matrix3x4
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void glm_mat3x4_mul(mat3x4 m1, mat4x3 m2, mat3 dest)
multiply m1 and m2 to dest
m1, m2 and dest matrices can be same matrix, it is possible to write this:
glm_mat3x4_mul(m, m, m);
- Parameters:
- [in] m1 left matrix[in] m2 right matrix[out] dest destination matrix
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void glm_mat3x4_mulv(mat3x4 m, vec4 v, vec3 dest)
multiply mat3x4 with vec4 (column vector) and store in dest vector
- Parameters:
- [in] m mat3x4 (left)[in] v vec4 (right, column vector)[out] dest destination (result, column vector)
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void glm_mat3x4_transpose(mat3x4 m, mat4x3 dest)
transpose matrix and store in dest
- Parameters:
- [in] m matrix[out] dest destination
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void glm_mat3x4_scale(mat3x4 m, float s)
multiply matrix with scalar
- Parameters:
- [in, out] m matrix[in] s scalar